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The portal to progress was actually self explanatory. It's standard linear game logic after all. Follow the path get to the end.

I tried the rewind thingy while standing still to get a better look at it. I only noticed it turning red and move up my about one foot. Maybe I was looking at bad examples?

The movement especially on slopes was bad. I didn't get the grip I was hoping for to preform precise movement on. On flat surfaces and in the air it was tolerable, but slightly sluggish.

https://github.com/DaniDevy/FPS_Movement_Rigidbody it is very similar to your style of game.

Appreciate the additional feedback, we intended to refine the movement but had to prioritize some other issues.

Great to know that those scripts exist, it would have worked well for us. Next time I guess.