Fun concept and interesting gameplay! I like that there are different endings based on how much patience you earn, but since you can go back to previous rooms it's really easy to get lost of patience, it just takes, well, patience. The visuals and aesthetic were great too, would have liked a backing track or ambient noise during gameplay.
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The original idea was to have an abstract dog training simulation. When training a dog, sometimes you have to go back to basics and if you do, the dog will be better trained in exchange of your patience. That's why I don't penalize "rewinds" or going back a level :)
Regarding the music and sounds, that is something I need to work on as I feel they are my weakest points...
Thank you for playing!