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How do you handle character movement?

A script that is attached to the main camera enables handles movement depending on the active player

(1 edit)

have you looked into spawning two players that handle their own movement separately and the camera just switches the possessed player (using the possess node: https://docs.unrealengine.com/...) hopefully I was helpful :D

I found a easier way to fix the bug. Al i had to do was set the verticalVelocity = 0; when u swap characters

Lol that works too and is much easier :P