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A really neat puzzle mechanic! It was interesting how all of life cycle stages worked (I don't know if the elder chicken had any special ability though) I see a lot of potential in building on the forms! The music and visuals are clear so it made every action noticeable. Introducing new gameplay elements with simple levels and then testing the player with more complex levels is excellent game design. I appreciate the show not tell direction with that.

The only issue I had was the lack of a level select, and perhaps a score threshold on the results screen

Man, you summarized what I missed from the game myself, I have the same approach with the "show, don't tell" for puzzle games, loving your take on it! I'm thinking about taking this game to mobile or at least steam with more levels, mechanics and a red thread to follow some sort of story to be sure, we'll see!

PS: That lack of level select and score threshold, man exactly my thoughts like I said ahah! Thanks for the feedback and enjoying our game!