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I liked the overall 2020 theme you've gone for but the game was a bit confusing for me. The game had me bouncing my head off bad things and the whole time I was wondering 'am I winning?' lol.

Then on the next stage I'm running into people without a power-up and it looks like blood is spraying as they are destroyed so I have no idea if im the hero or the villain here!

The bad balls travel wayyyy too fast and seem to collide much earlier than the camera view would suggest, I've not managed to dodge one yet which is a bit disheartening.

The good collectables are also very unpredictable, I was just about to collect 'Hope' and then it immediately jumped to the other side of the screen leaving me no time to redirect my player and still get it.

I'd like to see faster gameplay, more 'predictable' behaviour patterns from the good collectables and either a better camera angle or smaller hitbox from the bad collectables.