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Unfortunately didn't manage to understand momentum and when to release space. Maybe a first level like a tutorial would have been helpful where you pause the game in crucial moments and explain what the user needs to do and only unpaused it if he presses the right key. Really hard to figure on my own cause I guess it needs precise timing. Love the art and the rewind is really well implemented!

I actually have plan on making some kind of slowmo pause tutorial. But I didn't have time to even finished the game. It's my first Jam so I'm not really well organized and planned.

It's actually need to be very precise probably because I used to tested it alot so the mechanics become hard to execute.

Thank you for your feedback, that's very nice of you :)