A few things I noticed:
- When the mirror reflects and turns the player into a baby, you just disappear and keep playing the walking sound, the level should really restart automatically
- If you miss the mirror in the bronze door room because you didn't throw far enough, it despawns and you have no choice but to restart because the rocks don't come back each time you leave a door
- Some enemies are already shooting at you before you're even in view
Its a pretty cool game, I like the graphics and the sound effects work but it does have some common 'FPS sins' when it comes to AI behaviour that needs to be ironed out