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(1 edit)

That's a pretty cool game! I'd recommend removing a few of the early levels as its just the same thing over and over, I almost called it a day thinking it doesn't change but luckily I stuck around. I threw in the towel at 21 as it seemed to loop back through the same stuff but in the other direction.

Just needs a bit more variety if you plan to continue developing and try to make the sound it emits to be more core to the music.

Also I found a bug (I presume it wasn't intentional), as you're just checking if circle x is in the right position when the top bar reaches the icon, the player can tap the rewind key immediately after its registered and get two yes's for the price of one.

Thank you soo much for playing it! I totally understand your point. I added extra levels just to make sure players of all ages can grasp the mechanic and wont have difficulty later on... If you ever get the time, I would love to hear your take on the levels beyond 30...thats where I started tweaking up the difficulty and challenge... I will surely reduce some levels that might make the experience bland...

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30+ levels is a big commitment in a game jam with 2k submissions as most people will play your game for a few minutes, you can see from this thread how long its taking me to go through everyone when I give 10-15 minutes at a time so I definitely think you should introduce things earlier on. The mechanic is simple enough that most people should grasp it right away and the introduction of an additional rewind doesn't change the core idea of the game so I don't think players need time to adjust to how they play the game again.

That's just one mans opinion though.