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(1 edit)

Playing a game backwards really fits this theme and I really like the concept! While the controls being backwards does fit the theme, I felt as if they were not intuitive, making the game hard to play. Maybe introducing the controls at a slower pace could make it easier to get used to the controls. On further play, I really like your indicators for enemies as well as the wall jumping mechanic where placing walls will allow you to climb up higher. Nice job!

(+1)

Thanks for the feedback ;)

I wanted to introduce the new controls in the levels but I didn't have enough time to do so, so I wrote them onto the project page of the game but unfortunately you can't see this on the submission page.  In the third level you were supposed to use W or the up arrow key to fly and  get into the gaps in the walls. But I definitely also want to use the climbing mechanic with the blocks you can build in new levels.