Playing a game backwards really fits this theme and I really like the concept! While the controls being backwards does fit the theme, I felt as if they were not intuitive, making the game hard to play. Maybe introducing the controls at a slower pace could make it easier to get used to the controls. On further play, I really like your indicators for enemies as well as the wall jumping mechanic where placing walls will allow you to climb up higher. Nice job!
Viewing post in Turn Back Time jam comments
Thanks for the feedback ;)
I wanted to introduce the new controls in the levels but I didn't have enough time to do so, so I wrote them onto the project page of the game but unfortunately you can't see this on the submission page. In the third level you were supposed to use W or the up arrow key to fly and get into the gaps in the walls. But I definitely also want to use the climbing mechanic with the blocks you can build in new levels.