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(+1)

Thanks for the feedback! I wasn't sure how to make it easier to rewind the object without spending a large amount of time creating a custom pointer mechanic to accomodate that - I agree that it needs more polishing for the rewind mechanic to feel better.

And alas, I thought I had fixed that bug on the level but I guess not. I need to work more on my troubleshooting. Hope you enjoyed the game!