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(+1)

I enjoyed the responsiveness of movement and seriously thought the dive roll was an extremely polished moveset. As for how the game functioned, I tested 2 systems. On my PC with I7 7700k and RTX 2060 and it ran smooth on 1080p High but hitched several times on 2k Ultra. On my laptop with an i5 2500k and Intel HD Graphics 4000 it ran smooth on low settings on the first level, but the second ran at a stable 4FPS.

UI scaled well from 1080p to 2k for all elements except the subtitles, which from the looks of it use the default UE4 dialogue system so there’s not much to do there.

On low settings the guerilla level was impossible to play, presumably also an issue with how UE renders volumetrics in high density on low scalability, so maybe as a workaround use more non-volumetric exponential height fog and only use volumetrics as a baseline. (The issue would be really neat for a horror game though :D)

Narration can overlap very easily, it occurred for me even without speedrunning through triggerboxes.

I really enjoyed the game, and would love to see more in a fully-fledged release.

Thank you for the detailed feedback! Good to know how poorly it performs on super low end systems, I'll have to optimize for that. Thanks for testing with the setups btw; I have no way of running tests on a lot of hardware variations.

I just have one question though; did you run into any crashes on the 2060? There seems to be a persistent reproducible issue with RTX cards generating crashes on the boss fight, and no other cards.

(+1)

Yes, on my 2060 Build it crashes upon loading the final boss. I assumed it was due to the fact that I am using experimental drivers, but here’s a screenshot.

Yeah, it's not an issue with experimental drivers. For some reason even though DXR is disabled completely, the boss crashes on RTX cards. You can try setting the game to Low and entering the boss room and it should help as it has for most people.