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Good idea, fun gameplay. One tip about monsters though. It seemed that monsters hitbox is bigger than actual sprite. I think its recommended on 2d platformers that hitbox is actually smaller than actual sprite so player doesnt get that "THAT DIDNT HIT ME!" feeling. Also if hitbox is smaller than sprite player might get that satisfying "That was so close!" feel.

Thanks for playing! Yeah I was in a rush trying to get the enemies to work and mesh well with the rewind mechanic, but didn't focus to much on their hitboxes ;(