Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This is an interesting premise fora game. It seems everyone else has already told you that there were problems with the pacing. That was about how things went for me too. Between how slow it is to progress and the way every time you reset you have to start from square 1, it's not super fun. I think a way to immediately tell if you've fixed the pace of your game is to set the timer to one-half or even one-quarter the length and see if it's still completeable.

Sounds like you are working on a post-jam version. I would be very interested in being able to use prior knowledge to skip forward in the steps. Maybe the first round you iteration you get to the comms station and learn that the head of engineering is missing. Then the second round you can go straight to looking for the head of engineering. As it is, it doesn't really feel so much like time is rewinding and more like I'm just getting a game over and resetting like in any other game.

(+1)

Hey Lincoln, 

We have been talking about that very thing, prior knowledge in consecutive loops so you don't need to redo much of the things you have already been through (Depending on your experiences in previous loops).  We have been discussing this quite at length the past 24 hours  and it's good to see that others outside of the team think it's needed.

As you say it would make it more forgiving and make the loop feel more like a loop and less like you are triggering a game over.  

Thank you for the feedback, it is greatly appreciated.