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So please don't take all the negative feedback too personally! 

I just really suck at this game and never got past the 2nd enemy before giving up.


Things I liked:

  • This bullet hell game never felt too unfair! It was challenging but surmountable. I'm definitely amazed at how well this game played for only being worked on for a week!
  • The music is dope. Combined with the black grid and simple graphics, you definitely made an environment that really felt like a computer simulation! So the setting for the environment is great!
  • From what I can see in the screenshots (since I suck and couldn't get very far in the game), it looks like you have a lot of enemy variety and level variety too! It looks like each level is its own unique challenge, and so it'll keep the player engaged. Which is obviously very important!

Things I Didn't Like:

  • Everytime I press the space bar it feels like I'm rewinding too far back. This was probably intentional for difficulty, but it made the rewind feature feel more like a nuissance than an advantage. So I tried to avoid using it.
  • When you die, you immediately get sent back to the main menu with no delay. I thought the game was glitching out, I didn't realize that it was sending me back because I died. Maybe you can make the player explode, and then wait 2 or 3 seconds before reloading to the main menu?
  • Maybe make the powerups  grow and shrink in size quickly instead of making them static images? That way I know that they're interactible. I honestly didn't know they were powerups on first glance, but figured it out pretty quickly!
  • Not being able to shoot an enemy if they were off-screen. I should be allowed to shoot the enemies when they're off-screen since they're able to shoot me off-screen. 


Overall, great job! Feels like a full fledged game even if I didn't get the chance to play most of it!