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That was the initial coding that I finished till Sunday night and was happy that I have time to polish it, but unfortunately there are a lot of issues cause you can't use normal movement scripts with physics and by forcing the level to rotate sometimes you would force the player into a wall and the colliders got stuck there, also it was hard to implement air drag. I still have mixed feelings which was the better choice.
P.S. now that I think of it maybe I can make the level be fixed centerwise and apply a tangent force to rotate it, but I guess the outcome would be the same right now