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Nice game! 

Frustrating at first, but then got used to it, had to play second level like 50 times, because I always got hit by Wizard and got rewound to a broken platform.

In case you were making a 'rage-playformer' (which is tottaly fine) then folliwing issues are not important.

Issues:

  • Colliders and controls. The game feels a bit unresponsive. Like, I see that the character can perfectly land on a platform, but due to the collider sizes I fall. Or, I was a millisecond late to press the jump button, and the game didn't register that, and I fell. It lacks some 'coyote time' and other platformer tricks. 
  • Also found a little bug, when you can jump on falling platforms pressing Space before the character collides with them, and the platforms wouldn't fall (or breakable wouldn't break). I guess the game checks the ground beneath a character before it checks if a platform should fall.
  • Maybe, adding some warning that the wizard is going to attack would be a good idea. For example, adding some animation to the wizard or even just simple flashing of his sprite so that his attacks are telegraphed.

Congrats on your first game jam!

(+1)

Thank you for the good feedback i was gonna add a cayote time in my player jump but wasnt able to reach the deadline. also the warning of the wizard attacking was a big mistake on my part, i was able to implement it in the boss but forgot to put in the wizard. thank you so much for the constructive feedback, ill do better next time.