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(2 edits)

It took me a couple of deaths to realise that the controls are static UP, DOWN, LEFT, RIGHT and not based on the ships forward direction, that was a bit jarring. I have a feeling you're moving the enemy space ships using the Update() function and not offsetting by Time.Deltatime?  I can't actually play the game and this shows you why:

https://webmshare.com/YzAGw

I got bumrushed by 3 enemies while testing the rewind and I'm fairly certain they shouldn't be coming towards me while I'm in that state.

Your projectiles are also not shooting from the correct point, I am facing forward but its shooting backwards:


I love the visuals but I can't submit a rating for that alone so I haven't left one.

Whoa, that's an unexpected bug! :D Does it happen each time you start the game?

Yeah, I made the controls static as in most of the twin stick shooters.

I'm aware of the projectile bug, it happens when you shoot by clicking on the ship.

Thanks for testing it out!

Always, my only guess is you forgot to offset their movements by Time.Deltatime as I can't think of any other logical explanation for why it happens to me but not others.

I don't usually play twin stick shooters, I'm more used to space invader controls on this type of game.