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The level design and difficulty curve needs some work.

Half of the levels are very easily cheese-able by walking in the narrow space between two lasers (or the laser and a wall), making the rewind essentially redundant. Additionally, the final stages 8-10 were considerably easier than the ones preceding it.

That being said, I do think you've got a good idea going here; it could just do with ironing out the kinks (though I understand it's a jam game). The music and graphical style were also very nice. 

Overall, I'd say you did a good job!

(+1)

Thanks for the amazing feedback! I regret not spending enough time in level design and play testing.