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Full Disclosure: I have an entry in the Jam.

Spirit and essence of Harold:  Harold is the hero.
Fun:  Too frustrating. 
Creativity:  A lot of work was done to customize the game.  I like the ideas of the ballista and catapult.
General Comments:  It's too bad there isn't enough time left to fix this game. It appears a lot of time and effort was put into making the game but not enough into play testing. There are numerous small typos throughout.  Why does Harold take damage while collecting potions but not while swimming?  Why does Harold get teleported after finding the dog? Returning to that map to find the hidden items unnecessarily consumed a lot of time. Instead of making the player consume the candies that increase Harold's stats, why not make that happen when they are found and have a popup message inform the player.  After failing to win 4 times, I stopped playing.  The first playthrough, I was able to trigger the ballista, but missed because I could not aim at a dragon I could not see. The catapult only worked for me on one playthrough even though I had the mudball.  Apparently, if you try to catch the cat neither the ballista nor the catapult will activate. I failed on the 4th attempt because the exit at the gate wouldn't trigger to allow me to fight the dragon (I'm guessing one of the side quests I skipped to save time triggers the exit).

I just updated the game to 1.1. I was wondering if you were free if you could do a bug report with screenshots of the game. You could send it to my email, "kazukitakamura126@gmail.com" if you have the oppurtunity.

I'll try to play it again tomorrow.