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Hi, I like your game a lot. :D I keep coming back to play it because...its fun. :) I love it when games are simplistic and easy to understand and I also just like top down shooters. The upgrades add a lot of fun to the game and the overall gameplay mechanics work really good. 

There are two things that are a little bit probelmatic for me:

1. The movement is a bit too slow for my taste. But it's just a personal preference. I still think it works fine.

2. This is a little bit frustrating: Enemies keep spawing in me and than I die and than it's over. xD Would be cool if that wouldn't happen.

But congrats on your game. I like it. :)

Hi Sunny, thanks so much for leaving a comment and your feedback. I'm glad you enjoy playing the game.

The movement speed - yeah I played around with the different ship speeds. The first few builds of the game had everything moving a lot faster, here's an imgur link of a very early build https://imgur.com/a/QK36CXg I eventually slowed it down to match the music and I also thought it added a bit of tension. Also the slow movement speed makes the boost from the shield ability more noticeable. I think the game could be sped up slightly though.

The enemies spawning - I kept running into this problem too and decided to implement the "egg" looking pre-spawned enemies so you could see where they will appear before you will actually be killed be colliding with one. The problem then is that if there was too much headsup on where the enemies would spawn it broke the flow of the gameplay and you would be able to easily shoot at where the enemies would appear. I tried to find a balance on this and made the "egg" pre-spawn animation appear briefly, but I admit I'll even collide with the spawned enemies leading to a frustrating run. I think the headsup on the spawn time could be slightly increased as well.

Yes you're totally right, the movement speed matches the music really well (which is pretty cool by the way). It all comes down to personal taste but it totally works. :)

The pre-spawned enemies are a good idea. But would there be the possibility to just not let enemies spawn in or in the direct vicinity of the player? Because that's the actual problem. For me at least.

But those are just small details. As I said - it's a really nice game. :)