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Hi Oggal! I played this one through to completion. Very cool! I just want to say, your puzzles were very well designed. I would be eager to play a full, polished game of puzzles like this or progressively harder. They actually made me stop and think about sequence, so nice job on the rewind theme as well!

I had some issues with mechanics. Namely, the E button to pick up the cube was buggy and inconsistent. I was able to make it work, but in the very first level I had trouble figuring out how to advance just because the rewind did nothing and picking the cube up kept dropping it immediately. No worries, I got it eventually. I'm not a huge fan of the rewind meter in the middle of the screen; for one, in sections where I need to do a long rewind (near the end of the last level), it just felt clunky to have to stop a few times during the process. Secondly, it's small, faint and hard to see (on my screen, at least). Lastly, some subtitles would help the dialogue. My sound was on but a bit low, and so I missed instruction on level 1.

Despite the critique, I really did enjoy this game and the level design especially. Very nice work on this one, now go have some cake!

Thank you for the play through! I'm glad you enjoyed it! 

I do play on expanding the number of puzzles after judging on the jam is over so I recommend checking back after a while! There where a lot of ideas for mechanics that got left out to make time. I'm loving the feedback on the meter, I had considered increasing the speed at which it refilled and also hope with future updates I can add more puzzles where the limitations on it can feel smoother than it does currently!
All in all, I'm very thankful for the critique and hope to be able to improve the game as a whole with the input!