The game seems quite complex and the story is interesting, but you should have focused a bit more in helping the player understand what she/he has to do next, since I found myself wandering around aimlessly a lot. The proportions of the characters with respect to the environment are a bit weird (a person is almost as high as a lampost), but that's not an important issue, as I appreciated the whole art style. Good job!
Viewing post in What The Hole jam comments
Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.
Version 1.21
New Features:
- Player can now run holding shift
- Camera has been zoomed out a bit to see more of the map
- Mini-Map has been added
- Quest Tracker has been added
- Added Post-Processing Effects
- Made the map smaller
Bugs Fixed:
- Sidewalk and street tile edges have been fixed
- Better collision layer, so player walks behind poles, trees, and houses.
- Player now facing the correct direction when stopping, and stopping to talk
- Device particles now come out form the direction based on which way the player is facing
- Fixed Victory Screen and talking to the Tape