There's a request to make it so that in a two grid system, you can't target enemies "in the back" using melee weapons until the enemies "in the front" have been eliminated.
This sounds like a skill range thing but actually not really, because when the enemies in the front have been defeated, the melee attacks can suddenly reach the back. Perhaps this is a line-of-sight problem?
So for example, if someone's in front of you, it will block the enemies in the back. But in this case, "in front" involves checking an entire column instead of just the single tile in front of you.
It would be nice if this logic can be used even for the "basic" grid system, so that you must always target enemies in front.