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(+2)

Here's the player's room resized to 1440x900, the other backgrounds will get posted here too.

https://mega.nz/#!tlZh2aAS!vHwYsdbpaSg_tTknycMevdXW_2mNFyPOnbnWRxaK7xs

(2 edits)

Here's the violet room, based on the red room from Twin Peaks. Let me know if anything needs changing. Gonna do the classroom or library next.
https://mega.nz/#!d4oXWKgI!Tc6Qda58ygktVrQVKtNAkGguDD1ass8pnPcJSuTSouw

That is a very interesting take on the violet room! Great work, might maybe add some blurred purple fog with low opacity to add some atmosphere

(1 edit)

Definitely can do. There are some textured brushes I wanted to try out and they did a good enough job for now. File size doubled though, lol.

Fog transparency

That looks GREAT, really going back to the Red Room inspiration for Persona's Velvet Room, I love it.

Although, is it possible to just put up the fog as its own image on transparency at 100% opacity?

If so, I'd be able to put it in game and have it appear over the Violet Room Host NPC before you click on him.

(+1)

Good idea, updated the last link to the fog transparency.

You're doing great work!

Would it be possible to make the bed and computer on transparent PNGs? That way I can import them in as sprite objects and make them clickable by the player.

Also, could you work with Annon on finding a clean way to put the Violet Room door in the player's bedroom?

(+1)

Bam!

Could cover the closet door with the violet room door, I could draw it up add some effects. Thoughts?