This is a very interesting concept. I loved the first few levels, but the King Kong level was a bit too hard, and felt like too much of a step up. We'd never had to move a box before, never had to fill a pool before, so it would have been nice to have had experience with those things. Obviously with the time given and the amount you did in mechanics in that time, level design wasn't your only concern, but it's the thing I would think about spending a bit more time on if you do release a post jam version, which I would love to see. The one other problem I have is with the box on that level. It would occasionally fall through the crane platform, which made the level annoying. Other than that, I love all of the other levels, and that one just felt a bit rushed. Great job!
Viewing post in It's a wrap! (Jam version) jam comments
Thank you very much for the detailed feedback!
I think you are very right, we stuffed too many things at once into the King Kong level without proper introduction to the mechanics, this will definitely be something we will work on, thanks for pointing that out!
The box falling through the platform is new to me, did it fall down on the right?