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(+1)

Graphically, the game is amazing. Gameplay wise, a little less though- it felt way too short, and really only consisted of moving around picking up objects. Which makes sense here I guess, as the aim of the game was not to provide a "gameplay experience", but was instead to convey the beginning of a story, which is did very well. With some moderate expansion of the story, and addition of some gameplay elements that require moment-to-moment interaction from the player, I can see this being extremely similar to a AAA game. Stellar job for a week of work! 

Thanks you for your amazing review!

My focus was to deliver the story to the player with the maximum amount of polishing possible in the jam deadline since after the jam ends if you guys liked the story and the game i will continue working on it till i finish it and rework most of the unpolished stuff etc and complete the game to the end since it will take a lot of time to do that which can't be rashly added in a short amount of time which could destry the whole game experience. 🤍