Thank you very much! If you don't mind me asking, which colliders do you mean specificly? Then we could change that after the jam.
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Oh, yes, that's actually something we noticed. We would have to calculate if the enemy has a straight line to the player with no obstacles and then let him make some kind of side step, but that would be way too complicated to complete in one week and we thought it might break some other stuff, so we didn't implement it. Thanks for the feedback though, really! I'll look if I can fix that after the jam :)