This has potential! The gameplay needs a little bit more polish though, as most levels can be cheesed with the "box glitch", which is also very easy to perform. I'm referring to the fact you can hold an object below the character and jump indefinitely. Or perhaps it's intentional? Regardless though, fun little game.
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Particle effects certainly look good and add to overall feel of the game, though they're not necessary all of the time, especially in a game-jam where you only have 7 days to develop the game! (We also didn't add particle effects because we were running out of time). I guess I was referring mainly to the box glitch (which I didn't realize was intentional, but now that I think about it, I can see how it can be considered as an alternate, easier version to beat the level), the way the physics objects can get stuck inside the level geometry at times and the way that sometimes the laser switches targets while still holding the left mouse button. These are minor issues though, I definitely know how hard it can be at times to get physics working properly and realistically in Unity, and I think you still did a fantastic job for a game that was developed entirely from scratch by a single person!