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(+1)

Well bro? How to pass level 1? How to make such a high jump. I had no clue. I am really sorry, I could not enjoy your game's main gameplay. If you can describe how to do that in words. Please let me know. I am curious, and I would like to give it one more go then.

However, I really liked the graphics, and the audio. In the main menu the background was abruptly changing once it is fully displaced. And I think that instead of just displaying the tutorial step by step. Showing them in an example level, will make the players remember it more.

Also if you have time to spare, please play and rate my game too.

Have you tried the grappling point? There is a tutorial level you know.

Other than that, thanks for your comment! It made my day! :)

Thanks for that, I missed the last part of the tutorial. I have rated your game now. I have some suggestions for you. The fading in and out text part of the tutorial at first is slightly long for someone who just wants to try the sample level of the tutorial, so if there was a next button to see the next explanation, it would be nice. I saw there is a "skip" button which skips the whole explanation thing. But I am asking for a "next" explanation button.

Secondly, the reverse thing kind of seems useless. There is no place I can get stuck. There is no mistake I can do which will permanently make me lose the level, so why or when should I use rewind. If I make any mistake like miss the grappling gun or get shot by the turret thing, you are dead at once and cant rewind.

So basically, mistake -> death and else -> play. So when should I use rewind? Also for a 3d game like this, just rewinding for 5 seconds is very short. However, I would be eager to play if you make some changes and release.

Also, I would really appreciate if you could spare some time to rate my game. Please!!!

I'll try and update it as soon as I can! :)