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(1 edit)

Really liked the idea! But it needs more levels. It left me wanting more!

Also, it's kind of hard to understand what to do: a tutorial with a simple challenge to overcome (maybe even simpler than your level 1) would be great.

Otherwise, it's pretty nice! Good job :)

Edit: Maybe constantly showing the velocity vector of the player would be good! It would be an intuitive way of showing the effects of rewinding if you keep it the same while you rewind. Maybe with that you can even do without a tutorial, as it would be easier to understand what you need to do. I think the afterimages of the player's trajectory that you implemented do help with this, but it's not enough in my opinion. But I still stand by my opinion that it's a great game and that I would love more levels :)

(+1)

Bro, I really appreciate your feedback a LOT. Thanks for it so much. Believe me or not, both the tutorial and a arrow kind of thing showing the player its velocity during the rewinding was in my feature list. But I spent so much time on the graphics and stuff that i didn't get timt to implement that.

I am really helped by your feedback though. Thanks again! :D

Are you planning on doing a full version? Let me know if you do!