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Thank you for the feedback! I think it'd be pertinent for me to explain what the "I need to heal!" thing means and what happens with the AI perception.

The enemy soldiers are the ones who shout that they need to heal, but there's a bug where it can happen if they're dead, because the sound has a small delay. I understand how it can sound like the player though. Basically, the way the AI works is that on detection they will run for the best possible cover as detected by a heuristic algorithm and then start shooting from cover at the enemy. The problem is that this breaks down really fast in the woods where there are a lot of trees that are tall enough to count as cover but don't do anything, so the AI tends to look like it's sprinting directly away to some randomized spot with no rhyme or meaning. When they go below 50% health they shout "I need to heal!" and run for cover and wait 1 second to heal up, but the whole cover thing comes up again + the sound has a minor delay so it can keep playing after they die. 

Because the AI tries to find cover before shooting, this may look like an awkward delay. I have to tweak the AI considerably for the post jam build to make sure it's clear and consistent :)

The camera attempts to push away from most objects but some of my meshes are very thin and it fails to; try walking through the jungle between trees and you'll notice the collision logic. The collision radius is too small though and the paper thin walls cause issues.

I'll take all of this into consideration and expand the camera collisions & update the AI!