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Do you think you could add population growth that is not based upon migrants moving into settlements. 1. Because whenever I send soldiers past where they spawn they stop spawning forever. 2. Because their spawn eventually moves so far that they have to walk past a maskling camp and a few die a lot sustain injuries. 3. Because it starts to take them so long to arrive that they sometimes get ambushed by masklings. You could add in a system were a very small percentage of villagers spawn in settlements each year or two, but this is just a suggestion.

I have an eventual plan of accounting for "natural" population growth. It's not too high of a priority right now, though.