1. Tile sampler enhacement:
Increasy a property and this increase node input images available.
This allows complex shapes for realistic and abstract textures creation.
Yea i want to do this properly but the way i had structured the nodegraph doesnt allow for it. For now, I can have 4 slots available. I'll make adding new images dynamic later on.
2. Quad transform:
It is like Transform 2D but this control 4 Points each one with a x, y property.
This allow even more complex shapes with fast workflow.
This is an excellent idea! Gonna be tricky to implement properly since i'd have to design controls for moving around the points in the 2d preview window. I think i might leave it for v0.4.0
3. To gray scale:
Color to grayscale and property for random grayscale.
This realese new possibilities, and combine with import images is killer.
Seems simple enough. I'll add this one.
4. Height Blend:
Like Blend but this has Bottom, Top, Mask Inputs and property height offset (mainly)
This one is also a good idea
5. Shape extrude.
(If possible) because looks like a complex one
Transform a 2D image in 3D (more or less).
This one will be very hard to. Not sure i'll be implementing this anytime soon . Sorry :/
Have a format file which is a material for drag and drop with tweakable options choosen in texture lab.
Texturelab files already support this but I just havent added support for the feature back to editor as yet. You can see this in action on the old website. Later on i'm gonna have a standalone application just for viewing texturelab files. Like Substance Player.
Thanks and keep the good work.
Thanks :D