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The idea is nice I think it can be improved, I notice some little issue: Tiles didn't match perfectly and also you didn't show in from on back the object. you can work on the Y position and the positionlayer to show this in a good way.. 

Thanks for the feedback. I'm working on trying to fix this for the next update. That middle picture looks hilarious when you take a screen shot like that lol.  I'm going to try what you said. Thank you.

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects
  • Made the map smaller

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape

Now I see that the quality has improved and you have polished it a lot.

I didn't play all the game but I can give you a more couple of suggestions.

The you go to the left you see the black border.. I suggest to put a limit on the camera movements.. when you go near the border the player moves but the camera stops and you cannot see the borders.. (similar you can do when you go  down).


For the rest I think if you animate a little bit the other player will improve it .. also you can add a little shadow to the player (you can add a spriet with negative scale Y and a color black with low alpha )..

Thanks for that feedback and for trying it out again! I might look into those things! The shadow sprite is a good idea! Simple.