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(+1)

Thanks for your comments and for playing the game. Yup, is my first game, and first game jam, so things are a bit buggy. I have tried to make the game similar to the original version, although could not quite get there due to time limitations and also because right now I just don't know how :) But this jam is more of a learning experience for me, so your feedback and tips are much appreciated :)

I will try to improve the controls amongst other things, so thanks again for your feedback. It really helps! *hi5*

For the controls, I've used rigidbody.velocity in my game (the game jam one and the one i'm making in my spare time), so it has that super snappy arcade feel to it. I think that will work for your game too maybe.  It works for my game-jam game, but for my game i'm making in my spare time people have said it feels too artificial (because people can shift from going forward to going backwards instantly). 

Brackeys doesnt go into detail about it, but he mentions a sort of in-between approach in this vid: https://www.youtube.com/watch?v=-rwo_qdLag8 , if you pause at the 1min mark you can see some of the code he uses. I'm thinking of trying a similar approach in the future.

Anyway, best of luck with your future game dev work! 

(+1)

Thanks so much for your tips.. I am using AddForce and it makes everything happen too fast, bit unnatural. Will try out the trick in brackeys video. Thanks and all the best to you too..