Like other commenters, I agree that this game really succeeds in terms of atmosphere. The minotaur jumpscare got me every damn time. I really appreciate the classical allusions in your game, and you could perhaps lean into more aspects of the myth. You execute the golden thread very well. If you are going to continue developing this game, I would suggest you take a look at three aspects: tiling, story, and props. I realize that making every wall look like every other wall is part of the design, but right now that brick and timber texture repeats way too often. It's out of scale compared to actual bricks. Take a look at a real-world brick wall, and you'll see that you could easily double the scale and thus repeat half as much. Each jumpscare could give a piece of the story. Why am I here? What am I looking for? How did I lose my soul? Am I Theseus or Ariadne? Neither? In terms of props, I really dig the random cockroaches. Perfect! Throw in some more critters: spiders and rats would be awesome! The occasional bonepile, smashed urn, or rusted armor from the minotaur's previous victims would help break up the visual monotony and give other indicators besides the thread of where the player has been, without taking away from the difficulty too much. You have real potential here, so I would strongly encourage you to not let this game be done after the jam.