Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

This feels like one of the more weirder entries (at least to my point of view - take it how you will), First the positives: 

1) The game on its own, is actually pretty fun! As a bullet-hell player myself, it's.. not really a bullet hell (as how you describe it on discord haha) - but it does have some elements of having to dodge bullets and the lava on the ground. Despite the weird random nature that can occasionally be infuriating - there were also moments where I  can go, "hold on, theres a weird pattern" and I could exploit that to get to the gems.

2) Great overall game feel - this is something I'm still learning to achieve and I think you did it justice here! For example, I personally like your sound integrations into hit, gem pick up, etc and the appropriate sound effect for them. Did you make those sound effects too - may I know which program? Very well done!

3) The controls feel very smooth, responsive - a crucial element to a high-stakes game such as this.

The reason as to why I think this is also a weird entry is:

1) I don't think you needed the time rewind mechanic to complete the game. Because the time rewind mechanic seems to introduce a few inconsistencies, and also detracts from the supposed charm of the game, while rewinding - the turrets stop firing bullets, and bullets that were gone - do not rewind from the point of destruction, so essentially rewinding time becomes a "grace period". Maybe that was your intentional game design - so I wont press further.

But I meant that from a game design perspective - I felt like your game is quite complete without a time rewind mechanic. 

Regardless though - great game! I played through medium mode and it was very much challenging, and also very fun to beat! A pleasant sight from start to finish and if you expand on the game - I'll be on the lookout!

Cheerios!

Hey! Thanks a lot for the thorough review, they're always welcome!

First, I know it's not the typical bullet hell and it maybe shouldn't be called as such, but it does involve some bullet-hell like mechanics with the turrets so that's why I addressed it as such (also because bullet-hell is more attention-drawing than random-lava-avoider lmao)

Second, the music was done in FL Studio 20, but I did one or two sond effects in bfxr, which is a simple but convenient tool to make 8-bit sound effects and which I really recommend using for this kind of sfx.

And about the rewind mechanic, you actually get punished in several ways for using it, the most relevant being that the turret's fire rate goes up to balance it against them not shooting while you're rewinding. I ended up nerfing this a lot, but it can still be seen pretty easily if you play levels like 3-2

Thanks a lot for giving it a try, and I'm glad you enjoyed it!