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This is a generally a very polished game with a lot of artwork to support it! Here are a few things I like:

1) The simplicity/approachability of this game - it makes it easy for anyone to jump into and get a feel for the game. This is a unique rendition of those one-button approach game and I quite enjoy it playing it.

2) Transition between rewind to normal time. I love the fact that you made the balls move slower in rewind time - I believe that is a good small addition that makes rewinding so much more smoother, feeling more consistent and gives more control to the player in this game!

3) The small camera zoom-in on where you ball touched a triangle - for a game about juggling multiple balls (not literally), directly giving focusing the player onto where they messed up is good essential polish for a game like this - and I like it!

The game is actually quite well made/executed with its simple idea - I absolutely love it! If anything, I would like to suggest a few polish -  they may or may not be integral to your design philosophy:

1) More sound effects maybe just to round up the game - such as in the main menu UI etc - on death, when a green ball spawns. I wouldn't be sure if it would be good but you should try toying around with it in your free time. What I mean by it might not be good is that it may add too much audio clutter - we'd want to avoid that.

2) Some more content. This is a very bare-bones answer but I think, if you plan on continuing this game, you shouldn't add more mechanics. Instead, you should derive from a content perspective and make more levels instead. Your simplicity in this game is a good strength and you could exemplify that. May I suggest: you could try considering mapping tools to make custom tracks. Who knows - just a  fun thought.

Absolutely loved your game and dare I say, you have earned my admiration. I hope to someday make a game with your level of detail, of execution and of fun!

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Thank you so much for these kind words and also giving this absolutely amazing feedback! 

Currently I am considering releasing this game on mobile platforms so these suggestions are really really helpful and important for me. I totally agree all the suggestions you gave and will try to  implement each one of them. 

I'll start with implementing more sound effects for events that needs to give more feedback to player, such as button click and enemy spawn. After that I'll rip off the random part of this game, and make it completely skill-based which means I'll make every level hand-crafted. Place enemies one by one and set their speed manually. Also I am thinking about vertical enemies. But it maybe too hard to play, I need to try that. After all the polishing and adding/removing stuff is done, I'll start to make levels.

Again thank you so much for this feedback. Your words really motivated me to work on this game.  I really appreciate.