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Yo’ Templar here,
The concept is interesting, both the bullets and movement being in reverse works great for the theme, but there are a few things to note:

  • The bullets seem to follow the player, even through walls at time.
  • Some enemies (The green ones as far as I can tell) sometimes go through walls and outside the map.
  • The lack of a clear objective makes the game hollow.

Thank you so much for the feedback! The shooting and green enemies are both still SUPER glitchy, but hopefully I can get them fixed post-jam. I hadn't really thought about putting a more clear objective but that is a great idea!