Really love this game! And because of that, I'll give a lot of constructive criticism, not to tear it down but because I could totally see this being a full browser game with a few tweaks.
I'll say what I like about the game first though.
The graphics were very charming, and I liked the little arm flailing animations. I'm also impressed you managed to add so many polishing elements like parralax and shader masks. The gradual progression was very satisfying and I felt so cool flying around as a completely OP bomb god of death. The progression felt similar to the old Miniclips games like Burrito Bison (which btw I liked that game).
Now the improvements:
- There isn't much feedback for when a player dies, and I often would not realize I had until I was booted back to the shop screen.
- There is not much contrast between the enemies and the wall, meaning I would often get ambushed by enemies and be completely confused, which also ties back into issue 1 because the combination was very jarring.
- Additionally, the enemies are sometimes in places where they can fall on your head, which isn't really reactable and feels like it's out of your hands when it happens.
- In the shop it should display the benefits you're getting from the upgrades, i.e. how many upgrades in each of the categories. Minor QOL fix but it would go a long way.
- There should be a button to instantly end the run (unless I missed it) because I upgraded my time a lot but ended up running out of bombs and having to wait out the timer cause I couldn't find an enemy to die on.
Again, I sat down and wrote this long bit of criticism because I really enjoyed the game and want to see it better, you should be proud of what you've done!