This is a dastardly difficult game and I mean that in the best way possible. I'm not a bullet hell person but it was extremely fun dodging both the bullets and the lava and whatever else was thrown at me. The rewind mechanic is fun as well, but it is a little too forgiving as compared to the rest of the game. The graphics and audio both add a lot to the game, and it's surprising how much content this game has- three difficulty settings with five levels each. There are no bugs as far as I can tell, a lot of work clearly went into this game. The difficulty is a little unbalanced though- the levels don't cleanly escalate in difficulty. Some hard levels are easier than the final easy level, for instance. Overall, this is an amazingly well designed game and the game does a magnificent job teaching the mechanics without hand-holding.
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Thanks a lot! I did want to make the difficulty ramp a bit like a sawblade (_/|_/|_/ kinda), having the higher numbered levels being harder than the easier ones. I wanted to ensure that the player would master the mechanics, and specially got some practice with rewind, so that whenever new turrets or different level designs appeared, the player could handle themselved easily. It's more of a set of levels and mechanics than a continuous flow of gameplay from 1 to 15, that's why the levels are both separated in 3 different menus and why completing level 1-5 doesn't take you to 2-1.
I'm glad you had fun with it, thanks for playing!