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The extreme punishment of just restarting the whole game when you die was to add tension for failing, but the rest of the game would need to be a LOT more tightly designed to back such a ridiculous punishment up, and I don't really think it is, there are plenty of instances where the player fails and it's not really their fault.

The end chase sequence I think is the worst in this regard, because the player loses an insane amount of progress if they die, and there's really no guidance on what you're supposed to do, so 9/10 it's gonna be trial and error. Just a fumble on my part that I'll need to learn from going forward.

Great gameplay video! Thanks a bunch for playing and the feedback!