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Thanks for your input.

I'm aware of the tile glitching, it's a "feature" of unity I guess and fixing it would mean to edit every single tile and I didn't want to do that since it would take so much time, maybe later tho. As for the menus, I forgot to disable inputs while translation "animation" was rolling, so you can just spam buttons, luckily only the animation actually resets. that should do the trick.

Actually, it was easy to fix and I just did. I'll upload fixed version once the jam is over.