I think my comments are in line with the others. This has a lot of cools stuff in it it for sure, but it is way too open ended and long for a game jam.
I get the lack of polish due to time constraints, so removing about 3/4 of the entire world, making random encounters about 25% as likely, removing any open world wandering would have focused the game and let more people see the whole story arc. If the story all occurred in one single dungeon that had multiple rooms, a boss in each room, then this would have been more game jam suitable, and it wouldn't have been less work.
Also Arteapia. . . I get it!