Thanks for the feedback! I agree that it would be more intuitive if the shots would travel all the way to the edges of the game area and I also tried this approach. The problem with it is that it makes the game dramatically easier, so the challenge would have to come elsewhere, like from way tougher opponents. I guess the optimal solution would be the combination of both of these firing modes and a smart player would use each for the right kind of opponent. I've actually been trying out some other things as well, so stay tuned :)