Thanx for playing :D
I'm planning on removing the T mechanic as its quite hard to execute for a lot of players, or may be I can make an easier puzzle with it.
Thanks for your feedback, I playing yours right now :D
Yeah, I'd probably agree, if you decide to further work on this game I'd recommend removing the T mechanic. I think this has potential to be a really good puzzle game, but I think for most puzzle games you should try to limit any sort of dexterity required (because people want to solve the puzzle, not have to worry about timing their actions once they know how the puzzle is solved).