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(2 edits) (+1)

I've only seen 2 games with this concept (includes this one), and it's great how you managed to make this in a week. There's a variety of different buildings, but I don't know what each one really does for me, a proper tutorial would help (I've definitely learned that from my game lol). The game looks amazing and the music fits in very well, but I can tell it's somewhat loud for anyone using headphones. Overall, nice work! Enjoyed it.

Edit: One more thing I think would help, being able to move the camera would help a lot so that it's not stuck in one position, but that's just a quality of life thing, so it didn't affect my experience too much.

Edit 2: Okay, I think I figured out how to actually play, it took some time, but I think I have the strategy down. Definitely recommend if you like games with long term progression (probably 15 - 25 min per game).

(+1)

Hey, thanks so much for taking the time to play the game through (a few times, from the looks of it). Your feedback was very thorough, and I'm really grateful. I had the need for a tutorial in mind while I was developing, and setting up everything for the fairly limited tutorial that is already in the game took a good chunk of time, maybe half a day to a day.. I eventually had to let go and move on to other gameplay stuff for the sake of time, but it was overly ambitious. I personally enjoy games with a longer progression arc, so I'm really happy to hear that you got a decent chunk of game time out of it!

I wanted to design the resource accrual and time reversal specifically so that the player would be forced to isolate buildings in time and rewind. (Not possible to win on the first time cycle). Maybe if I had done more work on the tutorial and, as another player mentioned, balanced the Crystalith towers a little better against the Corruption towers, it would have been a more intuitive and compelling progression arc. Also need better camera controls, definitely. I may revisit this project after the jam is over and release another, better version. Thanks again!