WOW that was a hard game! The following are my thoughts recorded during the game:
+ Making the character go semi-transparent is a creative way to show the character passing under an area.
- Why is the play area so small? Why no full-screen button? In fact, why no download option?
+ The block puzzle is clever.
+ I like the abundance of hints
+ I love that the enemies are references to the other engines
- Why aren't there any battle backgrounds? It's kind of hard to see the enemies against the map.
- Game can be broken by dying while on the boat
+ This is a very unorthodox game, very challenging, but not unfair (provided you enter with the expectation that you aren't going to smash everything).
+ The boat is, uh, unique
- Not knowing how close the enemies are to death makes judging battles difficult. I want to defeat one of the enemies, but I don't know how close I am to winning.
- The battle animations are sparse. I know that battles aren't the focus of the game, but it would have made what was there more interesting.
"+" is for things I liked, "-" is for things I didn't like.
Overall, solid entry. It definitely captured the survival/rationing feel of Resident Evil. I almost didn't finish; luckily, I decided to try to exit the map and got to the end!