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This was a really wonderful game! Loved the style to death, the way the little girl's expression changes whenever the witch is nearby or in a chase was a very lovely feature, added a sense of realness and dread that basic expressionless sprites can't do. The way her eyes also looked around to her positions was nice too. Sounds design was good as well, footsteps were well done.

Only real complaints was that it can feel quite trial n error when the witch sometimes gets into positions where she just tests your patience and you die trying to progress, then restart from the very beginning. Game is short enough that it really wasn't a very big feeling. The ending was quite tense and fun, but a tiny bit vague in where you were suppose to go. Luckily I didn't mess it up first time around, but I can see how someone can be confused if there suppose to run to the big doors on the second floor or the main door.


But overall, game is wonderful any real faults are nit-picky, and you did an amazing job with it!

Am curious if you ever plan on perhaps making a full game or something similar to this.

Thank you! Yes all of those criticisms are very valid, and if I ever were to make a sequel I would take all of those things into a account (especially the trial and error with a lot patience-testing and harsh punishment for failure)