Cool game, had a nice concept.
Good points :
-The level design is nice.
-Rewinding objects is nice and intuitive.
-Takes its time to teach you the mechanics.
-The mute button was nice to have, after a bit.
Could be better :
-Movements feels clunky, mostly the jump
-The rewind has a bit too short of a range, which often got frustrating.
-The arrow keeps its hitbox even when stuck in a wall. I understand the reason but it's a bit awkward in certain rooms.
-The mana requirement should either always be the same for a category of items, or have an indication. It's a bit weird to grab the same crate but somethimes having it chew through your mana, or being rewindable until the beginning of the universe.
-Please, make it so you only have to read/click through the dialogues once.
Overall pretty nice, but too clunky and held back by some problems.
And I ragequitted at the level where you have to stop a crate falling onto spikes, get onto it, and rewind to the top of the room. I understood the idea, but the short range + mana consumption made it awkward to do. Combined with the dialogue playing every time I retried, and a glitch that made the character do a moon jump when trying to get on the crate (which of course gets me out of rewind range and makes it end its fall), that was too much for me.