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(1 edit)

Cool game, had a nice concept.

Good points :
-The level design is nice.
-Rewinding objects is nice and intuitive.
-Takes its time to teach you the mechanics.
-The mute button was nice to have, after a bit.

Could be better :
-Movements feels clunky, mostly the jump
-The rewind has a bit too short of a range, which often got frustrating.
-The arrow keeps its hitbox even when stuck in a wall. I understand the reason but it's a bit awkward in certain rooms.
-The mana requirement should either always be the same for a category of items, or have an indication. It's a bit weird to grab the same crate but somethimes having it chew through your mana, or being rewindable until the beginning of the universe.
-Please, make it so you only have to read/click through the dialogues once.

Overall pretty nice, but too clunky and held back by some problems.

And I ragequitted at the level where you have to stop a crate falling onto spikes, get onto it, and rewind to the top of the room. I understood the idea, but the short range + mana consumption made it awkward to do. Combined with the dialogue playing every time I retried, and a glitch that made the character do a moon jump when trying to get on the crate (which of course gets me out of rewind range and makes it end its fall), that was too much for me.

Really nice feedback! I appreciate! You are right on these points, I should have done more adjustments and balancing. Maybe in an update after the jam!

Anyway, thank you so much for the constructive feedback!